Wait, but where do we start? (learning Godot)
BLU7 » Devlog
Godot looks cool, the tutorials make it seem pretty approachable… Yet, I do not know how to use it… The UI is simple enough but there are so many “nodes” that can be added; and then, I do prefer writing code to wiring things in the editor. I know Python but GDScript is just Python-like so there is another learning curve there. This is a list of the things I have decided (so far) I need to get myself familiar with:
- Displaying sprites on screen ✔️
- Drawing arbitrary shapes on screen (in progress)
- Moving things and checking collisions among these things ✔️
- Window resolution/resizing ✔️
- Displaying a UI/HUD (in progress)
- Keyboard and mouse input ✔️
- Gamepad input
- Mobile export and touch input
- Tilemaps and how to load/stitch maps
- Animation
- SFX and music
- VFX and shaders
- Filesystem (for saving/loading the game)
- Networking (for scoreboard) My plan is to build different toys to practice these different aspects that then I can incorporate into the game. We’ll see how that goes.
BLU7
A space shoot 'em up with RPG, tower defense and base-building elements
Status | In development |
Author | Josep Valls |
Genre | Action |
Tags | Retro, Shoot 'Em Up, Space |
More posts
- 4 month retrospective90 days ago
- Jam results!May 15, 2024
- Jam voting!May 02, 2024
- Aaaand I joined another game jam...Apr 14, 2024
- Getting sidetracked (I joined a game jam)Apr 11, 2024
- Down the rabbit hole...Apr 08, 2024
- Where do we start? (choosing a game engine)Apr 04, 2024
- Getting started (why am I doing this)Apr 03, 2024
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