Wait, but where do we start? (learning Godot)


Godot looks cool, the tutorials make it seem pretty approachable… Yet, I do not know how to use it… The UI is simple enough but there are so many “nodes” that can be added; and then, I do prefer writing code to wiring things in the editor. I know Python but GDScript is just Python-like so there is another learning curve there. This is a list of the things I have decided (so far) I need to get myself familiar with:

  • Displaying sprites on screen ✔️
  • Drawing arbitrary shapes on screen (in progress)
  • Moving things and checking collisions among these things ✔️
  • Window resolution/resizing ✔️
  • Displaying a UI/HUD (in progress)
  • Keyboard and mouse input ✔️
  • Gamepad input
  • Mobile export and touch input
  • Tilemaps and how to load/stitch maps
  • Animation
  • SFX and music
  • VFX and shaders
  • Filesystem (for saving/loading the game)
  • Networking (for scoreboard) My plan is to build different toys to practice these different aspects that then I can incorporate into the game. We’ll see how that goes.

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