Game design document
Quantum Javelin » Devlog
Here is an extract of the design document for the game:
This is the first boss we designed to have spinning blades and spin around itself with the arms extended:
This is the design for the play area:
And some more design about how the player would interact with it:
This is the design for the second boss:
And this is the design for the third boss:
And finally, another boss was designed from parts of the initial boss:
With its play area that would require specific movement (dash) to progress:
Which prompted the design of the tutorial:
And some additional sketches from what ended up being the crab and snake:
Quantum Javelin
A strategic shoot-em-up for Boss Rush Jam 2025
Status | In development |
Authors | Josep Valls, Gvazaht, Torey Sound |
Genre | Shooter, Action |
Tags | Godot, Low-poly, No AI, Sci-fi, Shoot 'Em Up, Space, Top-Down |
Languages | English |
More posts
- Development progress31 days ago
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