Game design document


Here is an extract of the design document for the game:

This is the first boss we designed to have spinning blades and spin around itself with the arms extended: This is the design for the play area: And some more design about how the player would interact with it:

This is the design for the second boss:

And this is the design for the third boss:

And finally, another boss was designed from parts of the initial boss:

With its play area that would require specific movement (dash) to progress:

Which prompted the design of the tutorial:

And some additional sketches from what ended up being the crab and snake:

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