Quantum Javelin
[Preview build]
This game is still under development.
Controls
Movement | WASD or arrow keys |
Aiming | Mouse movement |
Auto-fire | Hold C or J or left mouse button |
Charge dash | Hold X or K or right mouse button |
Self-destruct (debugging) | Press Z or L |
Hints and Notes
- Use your dash to avoid enemies, projectiles and big lasers
- Use your dash to damage enemies, the energy of your quantum drive has a strength 16 times stronger than your projectiles!
- The quantum drive needs a minimum amount of charge to execute a dash
- The quantum drive will automatically execute a dash once its fully charged but you can release it earlier if needed (after the minimum charge)
- A fully charged dash will also recharge your shield
- Your shield will protect you from one projectile impact
- Your shield will not protect you against crashing into enemy areas or dashing into rock formations, buildings and energy fields
- You can dash through lasers, projectiles and some enemy areas but you cannot dash through rock formations, buildings and some energy fields
- If you are about to dash into a damaging zone a red cursor will indicate it
Strategy guide
- Cancrorum Theta: This giant mechanical crab will sense your shots, try to maximize the damage of every hit by using your dash over multiple of its legs when they spin towards you.
- Mater Ovum: This cluster of buoys can shield themselves and overwhelm you with firepower. But they have to lower their shields before firing. There is a spinning pattern to their firing, spin around them to avoid their homing bullets and take cover behind the lasers by dashing through them.
- Spiras Viperae: This mechanical snake will spin around a central rock formation, make sure you spin around it as well to avoid its fire-power and seeking lasers and dash through its tail to immediately destroy their segments before they have a chance to recover!
- Sentinel Prime: Avoid those spinning sawblades and disable its spinning arms to be able to hit its weak point on its head. Make sure you stay behind cover when its using it's lasers by dashing to safe spots.
Credits
- Game design and programming by Josep Valls.
- 3D Modeling and visual design by Krešimir Perić (Gvazaht).
- Sound design and original soundtrack by Torey Striffolino (Krobkrua).
- VFX from Cartoon Coffee (free VFX pack for the jam).
- Additional VFX by Larzes (licensed via Humble bundle).
- https://cyanglaz.itch.io/animated-crosshair-cursor-pack
- https://www.1001fonts.com/xirod-font.html
- https://www.1001fonts.com/ibm-plex-sans-condensed-font.html
- https://www.kenney.nl/assets/particle-pack
- Additional VFX derived from several shaders on https://godotshaders.com/
Published | 3 hours ago |
Status | In development |
Platforms | HTML5 |
Authors | Josep Valls, Gvazaht, Torey Sound |
Genre | Shooter |
Made with | Godot |
Tags | Godot, Sci-fi, Space |
Development log
- Development progress2 hours ago
- Game design document2 hours ago
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