Note: This game is in development for the Gamedev.js Jam 2024. 

Gameplay

You play as the power-saver fairy, you can turn stuff on and off, and plug and unplug stuff. You can click on devices to see if they are being used or are wasting power. You can also drag cable endpoints to devices and power sockets to connect them.

Scoring

Your goal is to keep your friend Luzy happy.

The game is deterministic. Pay attention to the following rules to maximize your score:

  • When Luzy is in the room, she wants the lights on.
  • When Luzy is not in the room, she wants the lights off.
  • When she is using a device, you should keep it on.
  • When she is not using a device, you should turn it off.
  • A device that uses battery power, will only work if the battery is not empty.
  • A device that has a battery, will charge the battery when connected to a power socket

The rules are checked at an interval and you score points for every rule that you are successfully satisfying. The first 10 levels are deterministic and a snapshot of your score will be displayed for bragging rights. How did you do?

Credits

Sources: https://github.com/josepvalls/godot-power-saver


Updated 7 days ago
Published 19 days ago
StatusIn development
PlatformsHTML5
AuthorJosep Valls
GenreSimulation
Tags2D, GitHub, Godot, Management

Download

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Godot 3.5 project 105 MB

Development log

Comments

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The art and graphics for this game is fantastic, even the way the line renders for the cord is impressive. Overall very well executed. Love the power theme and music too.

Nice!! Really cool!

Bonus Kudos for the openness!

Remark: 
The Retry Button intersects with the fullscreen Button on my system.

Thanks!

I hope it helps someone. I know it would had helped me as I’m learning and I wish more people did it.

Oh, that’s a good point, I added that last minute and only tested it full screen. I’ll see if I can amend that before the deadline.