This is an introduction cutscene that I worked on for a future shoot-em-up. Do you like what you see? Are you a visual artist and would like to work together to make a full game out of it? Message me! I'm josepvalls on Discord.

I have been interested in exploring integrating 2D and 3D visuals with old-school dithering effects. I have limited experience in 3D and I grossly underestimated how long I would take to implement some things so I had to cut-down several features, including dialog and an actual playable experience. I will be working on those soon, hopefully in upcoming game jams. I'm still pretty happy with the results (despite a couple issues I cannot figure out how to fix).

This was developed in Godot 3.6. The full projects is available in GitHub: https://github.com/josepvalls/godot36-3dlofi

Assets used:

Here is a small preview of the dialog system that I couldn't finish in time:


Known Bugs:

  • For some reason, when the pilot first goes into the cockpit the light is not properly applied.
  • The particle billboards on transparent background won't work in the shader I'm using.
StatusReleased
CategoryOther
PlatformsHTML5
AuthorJosep Valls
Made withGodot
TagsGodot, Space

Comments

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(2 edits) (+1)

Any plans to offer a linux build? This just will not load in my browser. (I want to play so bad. lol.)

(+1)

I am planning on continuing the project. I had not considered a Linux build but I’ll try to include it in future versions.

(2 edits)

It looks amazing, why you prefer using Godot 3.6?

(+1)

Thanks. 3 reasons from the top of my head: smaller export size, easier to use tilemap and most importantly, no shared buffer array issues. Itch.io got it covered but LDjam website still had issues.