Time Attack 3D
This is an introduction cutscene that I worked on for a future shoot-em-up. Do you like what you see? Are you a visual artist and would like to work together to make a full game out of it? Message me! I'm josepvalls on Discord.
I have been interested in exploring integrating 2D and 3D visuals with old-school dithering effects. I have limited experience in 3D and I grossly underestimated how long I would take to implement some things so I had to cut-down several features, including dialog and an actual playable experience. I will be working on those soon, hopefully in upcoming game jams. I'm still pretty happy with the results (despite a couple issues I cannot figure out how to fix).
This was developed in Godot 3.6. The full projects is available in GitHub: https://github.com/josepvalls/godot36-3dlofi
Assets used:
- https://github.com/samuelbigos/godot_dither_shader
- https://freemusicarchive.org/music/lite-saturation/fast-epic/fast-epic-30-sec/
- https://sketchfab.com/3d-models/light-fighter-spaceship-free-51616ef53af84fe595c...
- "Racer" character from https://www.mixamo.com/
- https://opengameart.org/content/topdown-tileset
- https://screamingbrainstudios.itch.io/seamless-sky-backgrounds
- https://opengameart.org/content/sky-background
- https://jf-development-01.itch.io/free-sky-backgrounds
- https://kenney.nl/assets/coaster-kit
- https://jotson.itch.io/gravity-pixel-font
- https://freesound.org/people/Garuda1982/sounds/606933/
- https://pixabay.com/sound-effects/fx-loud-emergency-alarm-236420/
Here is a small preview of the dialog system that I couldn't finish in time:
Known Bugs:
- For some reason, when the pilot first goes into the cockpit the light is not properly applied.
- The particle billboards on transparent background won't work in the shader I'm using.
Comments
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It looks amazing, why you prefer using Godot 3.6?