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Any plans to offer a linux build? This just will not load in my browser. (I want to play so bad. lol.)
I am planning on continuing the project. I had not considered a Linux build but I’ll try to include it in future versions.
It looks amazing, why you prefer using Godot 3.6?
Thanks. 3 reasons from the top of my head: smaller export size, easier to use tilemap and most importantly, no shared buffer array issues. Itch.io got it covered but LDjam website still had issues.
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Log in with itch.io to leave a comment.
Any plans to offer a linux build? This just will not load in my browser. (I want to play so bad. lol.)
I am planning on continuing the project. I had not considered a Linux build but I’ll try to include it in future versions.
It looks amazing, why you prefer using Godot 3.6?
Thanks. 3 reasons from the top of my head: smaller export size, easier to use tilemap and most importantly, no shared buffer array issues. Itch.io got it covered but LDjam website still had issues.