Turbo Ducky
Hello!
Welcome to my submission for the first round of Game Dev Knock Out (GDKO) .
The task for this round was to implement two game mechanics. I wanted to make a shoot-em-up but I wanted to add some twist. My main mechanics are the typical movement and shooting mechanic but as a secondary mechanic for progression I choose to implement a charged dash/slash attack.
How to play?
- You are a rubber ducky... With a rocked strapped under the hood!
- Use the arrow keys or WASD to move and C/J/left mouse button to fire projectiles and destroy beach balls.
- There are several goal posts that serve as checkpoints. Additionally, once you reach them, you will get extra juice for your rocket.
- Touching beach balls or pool noodles, or dashing over land will send you back to the previous checkpoint.
- Use your dash/slash to destroy beach balls and go through pool noodles.
Controls
Movement | WASD or arrow keys |
Auto fire | Hold C or J or left mouse button |
Charge dash (when available) | Hold X or K or right mouse button |
Scoring
I still need to implement some UI and a leaderboard. The objective of the game will be to traverse through all the checkpoints as fast as possible and destroy as many beach balls as possible.
Assets
- https://github.com/crystal-bit/godot-game-template/tree/godot-3
- https://www.cgtrader.com/free-3d-models/sports/toy/rubber-duck-b31f3585-0347-453...
- https://www.fab.com/listings/9e9832e2-f2a5-4bb2-bbe1-daaf89a30056
- All VFX from Cartoon Coffee free VFX packs
- Balls, floats and pool noodles and other UI elements created and textured by myself
Published | 10 hours ago |
Status | In development |
Platforms | HTML5 |
Author | Josep Valls |
Genre | Action |
Made with | Godot |
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