Hello!

Welcome to my submission for the first round of Game Dev Knock Out (GDKO) .

The task for this round was to implement two game mechanics. I wanted to make a shoot-em-up but I wanted to add some twist. My main mechanics are the typical movement and shooting mechanic but as a secondary mechanic for progression I choose to implement a charged dash/slash attack.

How to play?

  • You are a rubber ducky... With a rocked strapped under the hood!
  • Use the arrow keys or WASD to move and C/J/left mouse button to fire projectiles and destroy beach balls.
  • There are several goal posts that serve as checkpoints. Additionally, once you reach them, you will get extra juice for your rocket.
  • Touching beach balls or pool noodles, or dashing over land will send you back to the previous checkpoint.
  • Use your dash/slash to destroy beach balls and go through pool noodles.

Controls

Movement WASD or arrow keys
Auto fire Hold C or J or left mouse button
Charge dash (when available)Hold X or K or right mouse button

Scoring

I still need to implement some UI and a leaderboard. The objective of the game will be to traverse through all the checkpoints as fast as possible and destroy as many beach balls as possible.

Assets

Published 10 hours ago
StatusIn development
PlatformsHTML5
AuthorJosep Valls
GenreAction
Made withGodot

Leave a comment

Log in with itch.io to leave a comment.