I like the map has a more complicated layout compared to other area claiming games. My first few attempts I tried to play aggressive and steal territory from the other players. I was getting around 7k points that way, and it didn't seem as successful. So I tried just going out towards the edges of the map and was able to claim a bunch of temples uncontested. Doing that, I totally steamrolled the other 3. I was exploring at the edges, and saw how, to get to the corner temples, I would need to be pretty precise. So it looks like to get highscores I'd really have to plan my route for the round.
Thanks for your comments. That is precisely what I wanted to achieve. I envisioned a much bigger map where players could choose to explore different areas offering different challenges depending on their play style. As for a successful strategy, at the end of the day, balancing between securing uncontested temples and claiming the altars in the center will give you the best chances of a high score.
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I like the map has a more complicated layout compared to other area claiming games. My first few attempts I tried to play aggressive and steal territory from the other players. I was getting around 7k points that way, and it didn't seem as successful. So I tried just going out towards the edges of the map and was able to claim a bunch of temples uncontested. Doing that, I totally steamrolled the other 3. I was exploring at the edges, and saw how, to get to the corner temples, I would need to be pretty precise. So it looks like to get highscores I'd really have to plan my route for the round.
Thanks for your comments. That is precisely what I wanted to achieve. I envisioned a much bigger map where players could choose to explore different areas offering different challenges depending on their play style. As for a successful strategy, at the end of the day, balancing between securing uncontested temples and claiming the altars in the center will give you the best chances of a high score.