Where do we start? (choosing a game engine)


Now that I have an idea, some time and some motivation, where do we actually start? The first decision was the game engine. Even though I like programming and even though my first thought was to just start coding some HTML and Javascript, starting from scratch seems ludicrous. A few years ago I did take a class on game engines. There I got the basics and the realization of the amount of software engineering that goes into a game and a game engine. So instead my first objective is to choose a game engine. A few years ago during grad school when I dabbled in game development I tried some HTML/Javascript frameworks. I ended up using Unity because it was already in use in the lab where I worked. It was nice but it’s very cumbersome, and a huge waste of resources for the simple things I had in mind; and then there is the payment controversy and the fact that I prefer open source. Unity has been installed in my Desktop for a few years and I just deleted 10 gb worth of tutorials and assets that I downloaded and never used. So back to the drawing board. I first thought about Javascript game frameworks again with https://melonjs.org/ being my top choice but then I realized how much I dislike Javascript. And the next candidate was Godot. I downloaded it and I’ve been looking at some tutorials. So far I’m very happy and seems to fit what I had in mind very well.

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